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Learn as you play and play as you learn, with Smart aS the educational game - the most inclusive educational package on the market!  Order now to secure your copy!

Smart aS®™ - the educational game, builds confidence in the struggling student, motivates the middle range student and challenges the gifted, through a unique game format.

Game play allows students to learn, make mistakes in a supportive environment that encourages learner confidence. The unit is suitable for families and class groups, as the equalising ability of the unit allows competitive competition between players regardless of age or ability levels. 

The unit is suitable for learner recovery, gifted students and adults from the ages 4  to 104 years.

Benefits 

  • The game makes learning fun!

  • Numeracy and Literacy aid targeting the 3R's

  • That builds learner confidence

  • Played by both struggling and talented students                              

  • Contains and inclusive "Core" Australian Preschool to Year 6 Curricula.

  • For players aged 4 to 104

  • Utilises a patented equalising system, where everyone can play together regardless of age of ability levels 

  • Utilises full body learning (visual, tactile and auditory) skills

  • Engages group dynamics, the sharing of knowledge and information

  • Utilises an innovative Smart aS Math Dice Sets, which assists in teaching mathematics & mental calculation skills

  • Incorporates Smart aS H.O.T a "world first" that assists in accessing and developing Higher Order Thinking skills

  • Incorporates the National Framework for Values education 

  • Suitable for language development 

 Image playing a game and learning at the same time!

 Smart aS Holdings Pty Ltd, located in Australia is an independent educational development company for the Smart aS® educational concepts.


Our flagship product Smart aS® the educational game™ assists in building and developing a supportive learning environment with emphasis on Numeracy and Literacy Skills,
English language development, everyday speech, reading, writing, grammar, communication and mathematics skills. The unit supports the National framework for Value Education of respect, confidence and student resilience.

The inclusive Australian  "Core" Curricula (Preschool to Year 6) and educational templates developed under contact by the Curriculum Corporation, targets reading, writing, grammar, phonics, maths all the way to sixth grade and beyond!

The game is extendable to any curricula content and to any country specific curricula on a global scale

Additional curricula units are planned for High School, College, TAFE, Apprenticeships, Industry Training and language development.  

Smart aS®™ unique equalising ability allows a struggling child to compete competitively against a gifted student or adult and is proudly designed and developed in Australia.

 

 
All information disclosed is protected by intellectual property protection laws in forms of copyright  Trademarks and Patents 

SMART AS + LOGO,  GET SMART AS, SMART AS, SMART AS THE EDUCATIONAL GAME ARE TRADEMARKS OF

SMART AS HOLDINGS PTY LTD
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