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Smart
aS®™ - the educational game, builds confidence in the
struggling student, motivates the middle range student
and challenges the gifted, through a unique game
format.
Game
play allows students to learn, make mistakes in a
supportive environment that encourages learner
confidence. The
unit is suitable for families and class groups, as the
equalising ability of the unit allows competitive
competition between players regardless of age or
ability levels.
The
unit is suitable for learner recovery, gifted students
and adults from the ages 4 to 104 years.
Benefits
-
The game
makes learning fun!
-
Numeracy
and Literacy aid targeting
the 3R's
-
That
builds learner confidence
-
Played
by both struggling and talented
students
-
Contains
and inclusive "Core" Australian
Preschool to Year 6 Curricula.
-
For
players aged 4 to 104
-
Utilises
a patented equalising system, where everyone
can play together regardless of age of ability
levels
-
Utilises
full body learning (visual, tactile and
auditory) skills
-
Engages
group dynamics, the sharing of knowledge and
information
-
Utilises
an innovative Smart aS Math Dice Sets, which
assists in teaching mathematics & mental
calculation skills
-
Incorporates
Smart aS H.O.T™
a "world first" that assists in accessing
and developing Higher Order Thinking skills
-
Incorporates
the National Framework for Values education
-
Suitable
for language development
Image
playing a game and learning at the same time!
Smart
aS Holdings Pty Ltd, located in Australia is an
independent educational development company for the Smart
aS® educational concepts.
Our
flagship product Smart aS® the educational game™
assists in building and developing a supportive learning
environment with emphasis on Numeracy and Literacy Skills,
English
language development, everyday speech, reading, writing,
grammar, communication and mathematics skills. The unit
supports the National framework for Value Education of
respect, confidence and student resilience.
The
inclusive Australian "Core" Curricula
(Preschool to Year 6) and educational templates developed
under contact by the Curriculum Corporation, targets
reading, writing, grammar, phonics, maths all the way to
sixth grade and beyond!
The
game is extendable to any curricula content and to any
country specific curricula on a global scale
Additional
curricula units are planned for High School, College,
TAFE, Apprenticeships, Industry Training and language
development.
Smart
aS®™ unique equalising ability allows a struggling
child to compete competitively against a gifted
student or adult and is proudly designed and developed
in Australia.

All
information disclosed is protected by intellectual
property protection laws in forms of copyright
Trademarks and Patents
SMART
AS + LOGO, GET SMART AS, SMART AS, SMART AS THE EDUCATIONAL
GAME ARE TRADEMARKS OF
SMART
AS HOLDINGS PTY LTD
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